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Old September 14th, 2005, 10:40 PM

hveldenz hveldenz is offline
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Default Re: Superhuman crews and Uber ATGM teams

I appreciate that slightly pinned elements still have function, but I guess I do not understand how one man (when viewed with unit info) crews and atgm teams can unload their ak47s, grenades, and rpg-7s all at once. I would think they would be hard pressed to close with a 30-60 ton MBT that can be a threat. A lucky shot I understand, and even a 3 man remaining inf. squad I can see - 3 men to fire three weapons. I also understand how grenades can blow treads and open afvs.

Again - In some of my games, these one man death squads seem to to have super human rally, morale, experience and have a high rate of success. This ranks up there with 70 percent rated troops not reducing suppression (from 4 to 2) up to 11 or 12 times in a row when I did a series of save/reload/rerally experiments, or the 69% hit shot that misses 8 or nine times in a row in similar testing.

As an aside, there does seem to be strange distribution (re: the low hit probability thread) of the 'dice rolls'

I am looking to fry the small crews/one man remnants just for the reasons stated. Sometimes one can miss the one man "Private Ryan's" as they can be hard to see in smoke, flames, in wooded/tree terrain and I get a little sloppy in search and destroy as a games gets on in turns.

Blame me for carelessness for loosing 3 M1A1-HA+s to one man remnants (like one game - arrrrg), but it just does not seem right or 'real' from a simulation point of view - I am not aware of a lost M1 in Iraq to single men in either desert storm or Iraqi Freedom

Comments from any Military tankers on the forum?

Thanks for the feedback
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