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Old September 15th, 2005, 03:02 PM
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Default Re: Engineers laying mines

The way I did it.

I worked out the stats of the weapon, then classified it as a main gun, put it in it's place on the unit then changed the weapon to the correct class.
fed it into the points calculator, then went beck changed the weapon to a gun, added the correct points, then changed the weapon back to FASCAM.

Notes:
1. You will need one HE round as the Direct fire only works if you have HE rounds, don't worry this will not be used, the AP rounds will be. However when you run out of AP rounds you can still lay mines. I included the AP rounds to allow players to work out when they where meant to run out of ammo.

2. the Maximum mines you can lay per turn is 1 salvo, three weapons will provide the maximum coverage.

3. It may not cost many points, however, it won't kill many enemies, but it can throw a spanner in the enemies plans. on the whole a useful, but not overpowering weapon. Personally I don't know why it's not included, It makes people think more about realistic armies, IE: Mine clearing kit.

Oh and thanks plasmakrab...
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