Re: Engineers laying mines
One mine unit is a lot of actual mines, covering a 50 metre hex area, and hidden, ie buried.
Minelets are auto detected (as they are on the surface) - but they probably should have been removed when we converted to DOS SPMBT but had been there in the original OOBS, and were probably there in some scenarios as well. it takes a long time (an hour plus) of 18 or so 155mm howitzers laying minelet rounds, to cover a 150 metre or so minefield to an effective level. They are not instant, ans so really as we cannot do fractions of .001 of a mine unit mine laying, then the only mines really should be the pre laid ones as with SPWW2. Minelets would make sense in a division level game, which this is not. hence the restriction to 3 or so rounds, and the high cost, to balance the unrealistic laying time the game engine allows them.
Adding crop-spraying mine units in human hands, is not therefore a good idea, as they themselves would need several reloads to fill a 50 metre square to an EFFECTIVE barrier level. 1 hex point of mines of mines in SP games is an effective barrier level, and not a "nuisance" amount.
Cheers
Andy
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