Re: Ground Combat
more than 256 movement points on a ship will cause an error. therefore, if you have an engine that produces 10 movement points, you can only have 25 of them on a hull, and if the hull requires 50 engines to move it, you will have an effective movement of 5.
take a look at P&N and see how the max engines for every hull is set so that it will not cause an error if the max number of the most advanced engine type is used. if you are setting up a similar system, it might be a good idea to base it loosely on that.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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