Quote:
Ed Kolis said:
1. All polluting facilities should cause populations to grow unhappy in addition to "degrading" the conditions of a planet.
2. The pollution control facilities should cause populations to grow happier, as well as improving conditions.
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This was the other part of facility management I was adding in Adamant 0.16.00. Workforce dependent facilities raise anger levels, requiring building lots of planetary happiness facilities to pacify them.
You can see an implementation of this system on ModWorks:
Workforce Happiness Concept Mod
Quote:
Alneyan said:
Why not add reduced mineral/organic/radioactive values? Lowering planet conditions wouldn't be much of a bother under most mods - with the exception of those mods where a *high* reproduction rate actually matters - but lower values would have some form of impact.
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This is what Finite Resources play mode is for, no?