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Old September 17th, 2005, 01:03 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Violist said:
Hmm, Analyze Dweomer sounds useful... probably more useful than Flesh to Stone. Haste - perhaps in replacement of Fireball?
No, keep Fireball. Just pay 3 (spell level) * 5 (minimum caster level) * 25 (scroll) = 375 gp and add Haste without losing anything. The ability to do this is almost the whole point of being a Wizard instead of a Sorcerer.
Quote:
Violist said:
You're right, my spell list is perhaps too heavy on the killing stuff spells.
Nothing wrong with having a blaster mage, but as a Wizard you should have utility spells too. Your regular list of prepared spells (which I don't see anywhere on your sheet) should be predominantly combat oriented, but you should use your ability to pay money for extra spells known to be able to prepare for nearly anything given a day to change your prepared spells. Teleport and Greater Teleport would be good to have just for what I can think of off the top of my head. You should pretty much just go through the entire wizard spell list and learn anything that sounds useful and not too similar to something else you already know until you run out of money.
Quote:
Violist said:
I think I'll also trade the Run feat in to gain Spell Focus... I don't see a Greater Spell Focus though.
I don't know where you're looking that you can't find Greater Spell Focus, but it's in the feats section of the official SRD on the Wizards of the Coast website. If you decide to go for the Archmage prestige class, which has some quite useful abilities, I'd suggest replacing Magical Aptitude with Skill Focus (Spellcraft).

Quote:
Violist said:
I'm not seeing any bonus spell slots from the Headband (at least, on d20srd.org).
The Headband does not grant bonus spell slots directly, per se, but indirectly by increasing your primary ability score. You should use your total intelligence, including the Headband, to determine bonus spell slots.
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