Re: OT: Narf has gone looney and wants to GM.
Sure, with one little caveat - you have to have been able to build them yourself for the off-slots - if you take Craft Wondrous Item and all the pre-requisite spells for those migrated items on your known list when you start, then go for it. Otherwise, Ye Olde Shoppe of Majicke is going to note that Wisdom falls more under Discernment than mental improvements, and Con and Natural Armor fall under Protection.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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