Quote:
PlasmaKrab said:
Could someone explain me where the difference between tank guns and artillery howitzers lies, in terms of in-game AP rounds?
Both use the same weapon class(class 7, Guns, Howitzers > c. 101mm).
Which parameters decide wether a unit using one of these weapons should end up firing AP-APCR-APDS-type stuff or cluster rounds?
Does it comes from the range being over 200 (off-map indirect fire)? Apart from an HEK limit or simply a non-null APK, that's the most plausible possibility I can see.
Can someone help me about this?
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Those unit classes which fire indirect will treat an AP round as ICM. it's buried inthe mobhack help somewhere.
- try using the same howitzer in an AT gun class for example, and see what happens.
Another reason not to use AP on a howitzer type weapon is the long 200+ hex range - so the same howitzer with an AP weapon may kill at unrealistic ranges (a 25 pounder, say, at 200 hexes

, as the pull-down for range will be very shallow.
Cheers
Andy