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Old September 17th, 2005, 09:03 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Oops, forgot the 1500 GP for the Dweomer focus... taking out Mass Bear's Endurace gives me enough money for the focus and Teleport (leaving me at 83 GP), or, if I leave out Teleport I could use Slow and Glitterdust (puts me back at 683 GP). What does the party think would be more useful?

Just noticed that I could also stick Displacement in... that would be useful on the primary melee character, no? Put me down to 308 GP, but what else do we need gold for?

Thanks for the tip about a standard list, I'm putting it together... let you guys know when I'm done, it'd help to have a list that complements the party's abilities.
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