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Old September 17th, 2005, 02:40 PM

Richard_H Richard_H is offline
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Default Re: LBM creation question.

Oh dear, I see the 'control freakery' continues. Don, get real! Some of the B/W lbms swim/flicker in the game as well, and how anybody can justify using 1 pic (I'm looking specifically at 13012, cos I'm working on it at the moment) to represent AAA with calibres from 23mm to 57mm is quite beyond me. It actually looks from the helmet like a German 3.7cm FlaK, which barely belongs in MBT anyway!

As for oobs, I haven't got round to MBT yet, but if you consider that I had to make over 200 changes to the Dutch WW2 oob to get it anything like accurate (OK, that included taking it back to 1914, but even so . . .), there's a lot of work still to be done.

No, you'll never get 100% colour, I agree; and if anything, I'd rather have an *accurate* b/w shot over an inaccurate colour shot any day. I can live with the mix - some folk can't. That's their privilege.

Anybody in this forum who wants colour (or color<g>) lbms should search for 'SPColormods' and 'SPColormods2'. I'll be posting a new series of colour lbms which will be compatible with the Windows version. There will be about 1000 new lbms - some will work in-game, some will not. I hope to get positive feedback about those that don't. I've also made a start on renumbering, so that country-specific lbms start with the right pair of numbers - eg all US Army lbms will start with '12'. I know I can't go beyond 65000, but will also publish a list to show which countries are 'doubled up'.

This really *is* a great game, and all those of us who mod are doing is trying to improve it in our own way. I hope this is taken in the spirit in which it is intended.

Richard H
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