Quote:
douglas said:
If Jack lets you change it at this point, I'd suggest replacing Magical Aptitude with Skill Focus (Spellcraft). The only thing you'd lose is a bonus to a skill you can't use (+2 Use Magic Device), you'd get another +1 misc to Spellcraft,
|
A sufficiently small difference that I'd let it happen.
Quote:
douglas said:
and you'd be one feat closer to satisfying the prerequisites for Archmage, which I still think you should consider getting at least a few levels in eventually. Yes, you have to sacrifice a few spell slots to gain the benefits of being an Archmage - who cares, when you can cast a Fireball at the half dozen wolves surrounding some party members and make little 5'x5' holes in the fireball so your friends don't get hurt too? And then, later on you discover that a monster is immune to fire - no problem, you can make that an Acidball instead, or Lightning Ball, or Ball of Cold, or Ball of Thunder, whichever you choose when you cast it and without spending any feats on Energy Substitution (which apparently didn't make it into the SRD).
|
Yes, Archmage is quite useful - more so for Sorcerors than Wizards, who get more spell slots to burn, but also harder to enter, with fewer feats and spells known available.