Quote:
Violist said:
Hmm, OK, I'm sold on the Archmage thing. Do these updated bonus spells mean I add stuff to the spellbook?
|
No, bonus spells only affect how many spells you can cast per day.
Quote:
Violist said:
In the openRPG node, I can't seem to get it to put feat Skill Focus (Spellcraft). It simply says (general), and refers me to page 85 of the Player's Handbook.
|
I'm afraid OpenRPG isn't set up to handle feats that specify a skill like that properly. You'll have to manually edit the xml to get it in. Here's how to do that:
1. (optional) This step is necessary only if you want a backup in case you screw up. Start up OpenRPG, right-click on the top level node of your character sheet and select "Save node". Name it whatever you want. Close OpenRPG.
2. Open the file you created in step 1 (or OpenRPG/myfiles/tree.xml) in a text editor.
3. Search for "Magical Aptitude". Change it to "Skill Focus (Spellcraft)". Save the file.
If you edited tree.xml, you're done. Otherwise, continue:
4. Start up OpenRPG again, right-click on the node at the very top labelled "Game Tree" and select "Insert File". Choose the file you edited.
5. Check that the new node works properly and then delete the original node.
That should take care of the feat, but OpenRPG isn't smart enough to know what the feat does - you'll have to manually set your Use Magic Device misc bonus to 0 and increase Spellcraft misc by 1.
I had to do something like this to add Knowledge: Dungeoneering and a few of your feats originally, and similar edits might be necessary for future spells learned for spells that were introduced in 3.5.
Quote:
Violist said:
I'm still going to vote for selling the book. Jason, I should pay you back for the scroll of Dimensional Anchor.
|
If we're going to have to upgrade it ourselves, then I'll go back to voting for the sale. Edit: So hiring the upgrades
is possible? Then I say we keep it for later.