Re: Engineers laying mines
			 
             
			
		
		
		
		Wow, sorry to have to tell you this Don, but right now I don't have the game running and cannot have. I'm far from home and my computer for some more months, typing this on a corporate network workstation on which I can barely run the editing tools. 
 
The crash I was reporting occured some time ago already, IIRC it was even on DOS-SPMBT, so maybe no concern anymore? 
Anyway the problem may have been linked to rthe fact that the weapon I had put to range=0 was one of those "illegal" NLWs some of which came up (I was actually testing and adapting Listy's OOB), finding that 50m-range truncheons were quite ambitious. 
 
So as you said about in a post about non-lethal weapons, the HEK=0 may be the cause to it. Sadly I cannot run the tests ATM. 
As you may have guessed I didn't ever come across the weapons you mentionned, so as other NLWs were tested to work correctly I thought that was linked to the range. Lack of method from my part. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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