Re: moddable AI
Got an idea for the castles (don't know if it has been said before). Instead of choosing one castle type and making the same kind of castle for all the game, why not building custom castles ?
There's one basic castle type (i.e. : admin 10, 20 supplies, 20 defense...) When designing the pretender, the player could use design point to get knowledge of different improvements. During the game, the player builds the basic castle structure. And if he's got the right knowledge, he can spend extra gold improving the castle. Like building a better admin center or putting ballistas on the walls to defend during an assault.
I see these domains :
- Warehouse (increases admin)
- Granary (better gathering of supplies)
- Masonry (increases defense)
- Ballistics (putting crossbows, ballistas, etc... on the walls)
It would allow the player to build small castles where he doesn't needs big ones, and, if he's got the knowledge, big ones where he needs. And the ability to build good castles would still cost design points, to keep the same balance for pretender design.
It seems nice and balanced (???)
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