Re: moddable AI
Allowing more kinds of buildings to build would turn this into more of a civlike game.
Most often building all those improvement buildings turns into a micromanagement nightmare(for example youŽd almost always want to build warehouses, since more admin==more gold==even more warehouses etc) and that distracts from the wargame aspect.
IŽd like to see a flexible castle design system in the pretender creation part though, with similar functionality to the scales system (higher admin costs points, longer buildtime gets you points etc).
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