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Old September 19th, 2005, 11:28 AM
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Default Re: Intro Lbm\'s part two

Blaz......wouldn't it make more sense to ask if this can be done BEFORE creating 152 colour PIC's? I wish I had your spare time.

Yes, I *could" change the code to open up those numbers as potential colour LBM's pics for the screens that use the colour pics but it's not a trivial code change ( there are over 1 dozen colour pic lists in the code ) and it is WAY too late for this patch and, as I said in another post.... not all colour pics look good when converted to the palette we have to use when displayed in the game and although there ARE a number of the ones that you did that look fine there are a number that don't and while I don't claim the ones we do use in the game now are the crème de la crème of colour pics I culled them down from 4 or 5 times the number of ones you do see because most simply do not turn out well when converted

Also, I noticed in some of the pics something I've seen other people do as well and that is resize the existing photo to fit the game PIC's 2:1 aspect ration without maintaining the original photos aspect ratio which either stretches or squashes the original photo and distorts the image when turned into a PIC. 15020 is one example 15067 looks like another and a few other pics just look a bit "compressed" as well.

I'm not trying to discourage you from creating items for the game but if you'd asked about this first I could have explained a few things that would have saved you a lot of work. For example. I like the pic 15128 but I would have liked to have seen the original photo. Sometimes colour pics have to be done twice, once using "error diffusion dithering" and once with "nearest color matching" then the two cut and pasted together but I don't know until I see the original. Sometimes the best pic is square and simply won't fit a 2:1 ratio and in that case I use the square pic in a 2:1 frame then fill in the background using cut and paste from the original photo then reduce it to 160x80 ( and sometimes that doesn't work and the whole thing has to be tossed out and start again )

Don
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