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Old September 24th, 2001, 08:02 PM
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ZeroAdunn ZeroAdunn is offline
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Default Re: New mod, looking for ideas

Ok, new info:

As stated fighters will have no shields whatsoever. Shields will be a ship defense thing (going along with the whole ships are mainly intersteller transports/heavy guns platforms)

shields will still generate aroud 1000 (maybe lower once I actually finish shielding) shield points (one per ship) then there will be shield enhancer comp (very very large) will be available. This will beef up shields big time (shield dusrupters will still be in) There will be no shield regenerators, regen disrupts the whole view of shields in the mod. Armor will play a major role.

Ships will have a lot less importance in space combat (you could make a massive battleship, but in the end it would probably lose out to a carrier) Fighters will have really good offense/defense bonus so it will be really hard to hit fighters with anything but other fighters and flak cannons (pretty week)

Armor will be a lot more prevelant. A lot. Probably going with three types of armor:
10 space 20 hp
1 space 15 hp
5 space 18 hp
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