Re: New mod, looking for ideas
it just seems that at those numbers, no one would take the 10KT armor, and if they had very good repair ships traveling with the fleet, they might not even take the 5. If you are sticking with those numbers, i would consider makeing the resource cost porportional to a power or multiple of the protection value, to ballance out the less efficient armors a bit more.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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