Re: Fighting Commanders and Equipment.
Its not that there is a problem, thats not what I mean. But usually by the time you can summon a suitable commander to fight (and I dont mean a full blown SC). Its that you have usually bypassed the need to give them things like the trinkets.
Its like there is a whole band of basic equipment that is non-functional due to commander frailty and unit cohesion. And more to the point I'm trying to discover if its something I'm simply missing and they can be used.
In regard to the lycan amulet. Well it adds some good strength too as well as jacking the werewolf (call of wild) regen to 4 per turn not two.
I usually just give basic commanders items like others have said they do, bows or spell casting items.
Spirokeat
|