My point is:
a) your 10KT armor is only as strong as standard SE4 engines.
b) those Standard SE4 engines are insignificant in terms of damage resistance.
Still, the armor is only twice as strong as any other internal component.
quote:
I think I am going to go back down to just two types of armor, strong and weak.
There is no need to make it simpler; why not have many types of armor, with each type having one great attribute at the cost of the others:
- Hitpoints/KT
- Cost/HP
- Repair rate
- resistance to specialty weapons (weapon/shield/engine destroyers, or even null-space)
- alternative resource cost (eg. organic armor/radioactive armor)
What I'm trying to say is that with the new shield thing you've got going, you need to keep the defensive options open.