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Old September 30th, 2001, 07:23 AM

HEMAN HEMAN is offline
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Join Date: Sep 2001
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Default Re: New mod, looking for ideas

Some ideas for players MODS to consider;

(1) CREW COMPARTMENTS ; Damage Control Training (Astro-Engineering). All crew members are trained to perform quick emergency repairs on damaged equipment.WORK IN NON COMBAT AS WELL.

(2) CREW SUICIDE > boarding crew will sabotage ship making it explode. WEAKNESS - 3 spaces on ships.

(3) Anti Terrists Crew > (Intell Engineering). negates all insurrections & rebellons acts by 90%. WEAKNESS - 3 spaces on ships.

(3) BOMBARDMENT WEAPONS > Besides of normal weapons these BW do max damage ,ATOMIC DRIVER Example ; 1 shot destroyes 1 facility + pop + WP (all at the same time). Can only use in planetary damage.WEAKNESS > SIZE & COST & SHORT RANGE.

(4) Optimized Hull Design. The opposite of NORMAL Hull Design, Optimized Hull Design is a process of squeezing the Last iota of efficiency out of a given configuration. The result is an effective increase in space on the ship. However, refits and repairs cost twice as much as normal, because the ship has been so heavily fine-tuned for its present design. Races whose military techs advance slowly and who do not often engage in battle are most likely to use this approach.

(5) Industrial Hardening. By applying this tecknologie, facilities are hard as diamond, which make it
seldom suffers from collateral damage by sabotage/earthquakes/etc?.

Anybody interested in some of these ideas, or making in a mode?.
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