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Old September 25th, 2001, 12:14 AM
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Default Re: Babylon 5 scenario idea

well, a couple things. you cant get the AI to do squat, unless you are far more powerfull than them. Sooooo, here is an idea on how to fix that.

you could import a bunch of the bab5 races, and make the player actually controll B5. they would also get the planet its over (forget the name) which would be loaded past capacity (have to cheat a bit in setting up the scenario, but it can be done rather easily) with monoliths, intel facilities (can broadcast and intercept transmissions clear to the rim, right?) and storage facils (for all those weapon plats it should have)

and then you should have a sufficient score to demand that the AI do things. to ballance things out, so the player does not go constructing an empire or anything, mod the datafiles so that he can not build more bases than the one he starts with, and so that he does not get any space yards except a really piddly one that can construct with something like 500 a turn.

Then edit SJ's awesome hyperspace map so that system names and planets match the B5 universe, and plop the races down in it. then you can set the victory condition to 'defeat the shadows' or something, and give them a super-homeworld, and max technology so the B5 player has to get everyone at war with them in order to defeat them, but start out the game whereas most alien races are already fighting with each other.

not a super scenario, i admit. but its slightly in keeping with the theme, and might make a challenge if setup right, and if the ai works right.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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