Re: I have never won a sp game...
Having played Ulm quite a bit, I have a few remarks to give you.
1) Jotunheim is a really bad matchup for you. High Cold adds to your fatigue problem, and they have the Strength to blow right through your armor, and you can't kill them nearly as fast.
2) My recommendation for troops is fairly simple. Go with the 10G 24R Morningstar troop (NOT the Black Plate guy). Produce 5 or so a turn, and a set of like 30 of these guys can typically eat through most provinces... 60 can chew through lots of stuff.
3) Watch out for any kind of magic issue. Your resistance is pathetic.
4) Master Smiths are immune to the Drain Scale, so get 120 extra points by maxing that out. I would recommend Order 1/2, Production 2/3, and Drain 3, at the very least. If you can get Order 2, Prod 3, you can pump out troops rather quickly.
5) Mercenaries are excellent for early expansion, and a few of them can be excellent even late game. Use them.
6) Use good summons, and keep looking for sites. For Ulm, I would recommend researching Thaumaturgy 2 immediately (to be able to use Gnome Lore), and then working on Conjuration or Enchantment (depending on your Pretender).
Those are my first thoughts on how to build a game that is stacked in your favor. I personally avoid ever taking Turmoil or Unlucky, and only like taking Death as Ermor. And, yes, I agree that Soul Gate Ermor will typically cream the computers barring early mistakes or problems.
Wyatt
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