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Wolfman77 said:
Wouldn't a rotating ship require alot more thrust to accelerate. Manuverability would also be greatly reduced, I believe, as it would be harder to change directions. Another problem turning when spinning is that the thrusters to move you into a turn would be rotating and would create a couple of problems, depending on how much you wanted to explain.
They would need to be pulsed on ond off in a serial order to keep thrust on just one side of the ship.
If you wanted to go farther into it, then that wouldn't work either as each thruster would still fire in an arc, not just at one point. It would be massively unstable.
I can't think of any way to explain around this, and there may be other problems I haven't thought ofas well.
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How to solve that? Computer controled constant correction. Modern aircraft (F-22, Eurofighter) are 'dynamically unstable' airframes. You kill the computers and the plane goes out of control. Similar thing with this. Or just pre compensated burns, you allow for the fact the thruster is moving when you calculate the burns. You know all the factors that will affect the stability so it's calcuable, with fast enough computers.
Weapons however are tricky, it would depend on how fast the outer edge of the ship is spinning, which would depend on how much gravity you want in the ship and how big the ship is.
OR the ship rotates round its axis of movement. The main engines are mounted on the 'hub' of the ship as are your forward firing main weapons. Simplifies some of the problems certainly, if not solving all of them.