
October 3rd, 2001, 03:05 AM
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Corporal
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Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
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Re: LAN helper
quote: Originally posted by Aub:
Sequential turns? Oh, I see - it makes total sense now!
Frankly I just never considered seq. turns as an option for multiplayer. And not only because of this bug. For 2 guys spending the evening at SE, seq. turns might be OK. But if more people are playing (e.g. we plan to have 6 or 7 players!), it becomes so painfully slow. Plus, it's a problem if someone drops out, tactical combat is a problem, etc., etc.
Hi Aub,
I ve sent you an email - any idea about the problem?
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Greetings
Seik
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Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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