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Old September 23rd, 2005, 04:00 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

#2 I fully support. I mean, it makes no sense if you can repair 3 200kT Stellar Manip devices in as much time as it takes to repair 3 10kT Armors?

Better point defense systems. Right now, PD also acts as a normal weapon and weapons with the PD ability only fire on small stuff. I want to configure PD that, for instance, only (and only) fires during the "opportunity fire" phase, that is, you have no manual control over firing. Or, a PD weapon that also shoots any ships and other large stuff that the ship that carries it happens to pass. This would, in my eyes, improve the "independent turret" idea you tend to get with PD and other "turreted" weapons. Sure, you can set targets for the large, heavy, non-turreted weapons, but the smaller ones have their own gunners and crew, and tend to pick their own targets.

Also, a "priority target system" for PD would be nice. Now, it fires only at whatever target is closest; however, if it wastes all its shots on a small, relatively harmless clutch of missiles headed for another ship, and thereby negates the possibility of taking out a squadron of heavy bombers just 1 square further away, that can get on your nerves.

A PD "strategy" would be nice, too. You set your target priorities and target types (i.e. "Seekers - Only On Us", "Seekers - Only On Others", "Seekers - All", etc.) and you can select a PD strategy as well as a "normal" strategy for your ships. For instance, you might give a certain class of ships, which carry crap-loads of armor and entire batteries of PD, the order to fire only on seekers that target allied ships, while a small, maneuverable ship with no armor and only a few PD might get the order to fire only on seekers and fighters that approach itself.

An example list of PD strategy variables;
-Seekers - Only On Us, Only On Others, All
-[any target type] - Maximum Range, Medium Range, Point Blank Only
-Fighters - Approaching, Retreating, Firing On Us, Firing On Others, All
-Fighters - Light, Heavy, Fast, Slow, Small, Large, Anti-Ship, Kamikaze, Anti-Planet
-Drones - With Normal Weapons, With Many Warheads, Fast, Slow, Anti-Ship, Anti-Planet, Recon (i.e. equipped with scanners, supply tanks), Support (i.e. equipped with repair comps, supply reactors, etc.)
-Sat - Missile, Armored, Shielded, Short Ranged, Med Ranged, Long Ranged, Anti-Planet

So you could have a PD strategy priority list as such;
-Seekers - Only On Others, Medium Range
-Sats - Armored, Long Ranged, Maximum Range
-Fighters - Heavy, Approaching, Medium Range
-Drones - Many Warheads, Point Blank Only
You can have up to three target type priorities on anything except Seekers, though one or two would suffice for most situations. You would create these strategies in a screen similar to the current "create custom strategy" screen, and you could assing one to a class you design, or to an individual ship. Large warships (>1000kT or so) with mostly PD and lots of armor could have "personalized" strategies per ship, while tiny, off-the-shelf PD escorts would just have a general strategy for the entire class, and if you want to change the strategy you just duplicate the design.
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