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Old September 25th, 2005, 01:50 AM

Campeador Campeador is offline
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Default Re: Star Blazers Mod

Suicide Junkie,

"Simply move the UI and Components folders inside the starblazers\images folder instead."

If that works, then it will make all easier. I am not an expert in modding Starfury, actually there are alot of things that I still have not figure out. Whatever errors you guys notice, just keep informing me.

I discover a real bug. Something that I had installed during testing, that I forgot to remove before relesing the mod. Somewere in Pluto sector there is an invisible warp point that will get you into Minerva sector. If that happens to you, just get back to Pluto. I will note it, and will have it fix, but I will wait incase someting else shows up. I do not want to have many versions of the Mod floating around.

About the Wave Motion Gun, I have to do a balance in power in the game. The Yamato is very strong as it is. The WMG was used mainly to take down a base or many ships, not just one smaller ship. The chance of the WMG to hit is as good as any of the other weapons. Most of the ships have weapons in sets of three, and if you noticed sometimes one or two of the three misses to hit, and sometimes all the three miss. The Gamilons have the same components of evesion as the Earth forcess, like ECM (Electromagnetic counter measures that decrease the chance for enemies to target the ship), Combat Sensors, Scanner Jammer, etc. All this components will reduce the chance to hit or being hit. It is a random thing about which components the enemy will have.
I did not want to mess with it. If the WMC hits its target 100% then some players will be firing, running away, waithing for it to charge and firing again, too easy.
In the original story they do not use the WMG unless they are in a really thight situation. So do not relay too much on it. You can still beat the game without it (at least the first part) if you want to, but it is really cool to destroy a starbase or ship in a single blast!

Another issue, is not a bug, it has to do with each computer. In the original game the ships can fire up to 4 weapons at once, depending on the firing arcs. In this mod the big ships can fire up to 11 or 12 weapons simultaneusly (not to mention the explosions), and you can see each beam/torpedo/bolt at the same time (it does look great!) but, that can be alot of "candy" for some PC systems that may not have enogh graphic power or ram, and may crash. So save the game as you start each mission just in case.

The beguining of the game can be a little hard (not a real problem for the Starfury veterans). I did not wanted to start the story with the Yamato. I want the player to try the best that the EDF forcess had before the Yamato. They only had fighters, cruisers, and torpedo destroyers, and all of those were slightly smaller than the Gamilon destroyers! Very unlikely to defeat the Gamilons with those. This way the player can really apreciate the power of the Yamato. As the captain of the Gamilon carrier said "it is not a base but a battleship, the biggest I have ever seen".

As in the original game there is alot of random enemy apearances so every time the scenario will be different, therefore some times it can be easy and others hard. But a good entretainment for at least a couple of hours. The second part will be longer!
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