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				douglas said: 
Assuming nothing important happens very early next session to prevent it, could we go ahead and get everything identified and the total loot value totalled up here so we can start planning our purchases/crafting?   
We were going to analyze all the magic items the next morning anyway, we can dump the gems at the same shop as last time, and I'm sure between Gather Info and Kaylin's Knowledge skills we can find a good place to sell the rest.  Note that we'd identify the axe too, as Analyze Dweomer doesn't require touching it. 
 
			
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 I suppose we could do that now, yes....
Let's see....
Code:
Maralith treasure
art
    ancient  calendar,  embellished  with  turquoise  (862.7  gp)
    bizarre  idol,  made  of  serpentine  (587.1  gp)
    black  velvet  mask  with  numerous  lapis  lazuli  gems  (135.2  gp)
    carved  bone  statuette  (9.4  gp)
    carved  harp  of  exotic  wood  with  jade  inlay  and  emerald  gems  (457.8  gp)
    ceremonial  electrum  dagger  with  a  star  ruby  in  the  pommel  (938.3  gp)
    ceremonial  silver  dagger  with  a  star  sapphire  in  the  pommel  (741.5  gp)
    ceremonial  silver  dagger  with  golden  yellow  topaz  in  the  pommel  (375.7  gp)
    chased  silver  jewel  coffer  with  dryad  scene    (86.1  gp)
    choker,  wrought  silver,  with  a  small  sapphire  pendant  (93.7  gp)
    choker,  wrought  silver,  with  a  small  sapphire  pendant  (941  gp)
    cloth  of  gold  vestments  (166.8  gp)
    coronet,  wrought  silver  and  gold,  of  illithid  origin  (1,538.5  gp)
    crystal  flagon,  polished  smooth  (131.2  gp)
    elaborate  ship  in  a  bottle  (2,112.2  gp)
    golden  flagon,  intricately  decorated,  with  a  long  emerald  dominating  the  neck    (2,725.6  gp)
    golden  phoenix  cloak  pin  with  garnets  (993.2  gp)
    hairpins,  gilded,  with  sard  stones  (437.4  gp)
    large  gold  ring,  curlicue  motif,  with  a  claw  holding  a  large  round  alexandrite  gem  (1,185.1  gp)
    large,  well-done  wool  tapestry,  depicting  a  pastoral  scene  (180.4  gp)
    necklace  of  ancient  pierced  coins  (654.5  gp)
    oaken  staff,  shod  with  meteoric  iron,  and  smoky  quartz  gems  set  in  the  head  (1,021.3  gp)
    ornate  helmet  (570.2  gp)
    pirate's  hook,  mithril,  with  gold-plated  stump  set  with  golden  sapphire  stones  (746.2  gp)
    platinum  flask  inlaid  with  gold  and  silver  designs  (1,481.9  gp)
    silver  and  steel  slave-girl  outfit  (312.3  gp)
    silver  comb  with  moonstones  (305  gp)
    silver  locket  with  platinum  filigree  depicting  a  rose    (588.7  gp)
    silver-plated  greataxe  with  chrysoberyl  jewel  in  the  hilt  (564.2  gp)
    small  painting,  a  pastoral  scene  (627.4  gp)
    small  painting,  a  pastoral  scene  (280.2  gp)
    small,  intricately  beaded  pouch  (70.6  gp)
    wrought  gold  anklet  (1,069.7  gp)
    wrought  gold  eating  utensils  (69.8  gp)
coin
    7,435  gold  coins  (7,435  gp)
ring
    ring  of  invisibility  (20,000  gp)
scroll
    divine  (1,450  gp)
        Cure  Serious  Wounds  (l3,  cl5)
        Discern  Lies  (l4,  cl7)
        Water  Walk  (l3,  cl5)
wand
    Summon  Monster  IV  (l4,  cl7)  (7  charges)  (2,940  gp)
        curse:  item  actually  has  a  completely  different  effect (Secure Shelter)
        with a small engraving of some animal
wondrous  item
    necklace  of  prayer  beads  (healing)  (29  semiprecious  stones)  (10,000  gp)
        something  provides  a  clue  to  its  function
weapon
    dwarven  waraxe  +2  (25,830  gp)
        Int:  15  (2)
        Wis:  14  (2)
        Cha:  16  (3)
        Ego:  12
        Communication:  speech
        Alignment:  chaotic  evil
        Languages:
            common
            elven
            orc
        'locate  object'  in  120-ft.  radius
        'haste'  (self  only,  10  rounds)  (1  per  day)
        sheds  light  in  a  20-foot  radius  (as  a  torch)
    nunchaku  +1  (2,302  gp)
-------------------
Total  Value:  93,017.9  gp
34 art pieces to evaluate, 6 magic items.  One casting of Detect Magic to sort, 1 of Analize Dewomer to identify, and 34 gp of hiring evaluations.
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				douglas said: 
Are we going to count the rather drastic increase in the value of Derrel's sword (52500 gp) out of his share of the loot? 
 
			
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 Well... I dropped that on Derrel for the simple reason that when looking over the new character sheets, I had been rather remiss on handing out treasure; Derrel was still running at only a little over 11th starting capital, and the newer characters were coming in with 13th; so I worked out roughly what the difference was, and selected the added abilities based on that.  It's fine for Kibin to be a bit behind on wealth, as he has two extra HD (pretty good HD, too - full Bab, good Fort and Ref saves), and wealth doesn't matter near so much for Jason as it does for others (granted, he could probably use an Amulet of Resistance or something to help with his saves, but he's immune to a good many effects that require them, and he already has +10 Deflection to AC, +4 Dex to AC, +3 AC from a Monk's Belt (+1 belt, +2 Wis), and +4 Shield, +4 Armor when he casts Shield and Mage Armor - his AC already tops out at 35 vs. critters on the Material Plane... and all but 8 of that both touch and constant).  
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				douglas said: 
What, if any, are the limits on what Ye Olde Shoppe of Magicke has available for sale or hired crafting/upgrading?  
			
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 They follow Fungibility ... as adjucated by myself, of course... but not many limits, no.