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Old September 25th, 2005, 08:12 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
douglas said:
Assuming nothing important happens very early next session to prevent it, could we go ahead and get everything identified and the total loot value totalled up here so we can start planning our purchases/crafting?
We were going to analyze all the magic items the next morning anyway, we can dump the gems at the same shop as last time, and I'm sure between Gather Info and Kaylin's Knowledge skills we can find a good place to sell the rest. Note that we'd identify the axe too, as Analyze Dweomer doesn't require touching it.

I suppose we could do that now, yes....
Let's see....
Code:

Maralith treasure
art
ancient calendar, embellished with turquoise (862.7 gp)
bizarre idol, made of serpentine (587.1 gp)
black velvet mask with numerous lapis lazuli gems (135.2 gp)
carved bone statuette (9.4 gp)
carved harp of exotic wood with jade inlay and emerald gems (457.8 gp)
ceremonial electrum dagger with a star ruby in the pommel (938.3 gp)
ceremonial silver dagger with a star sapphire in the pommel (741.5 gp)
ceremonial silver dagger with golden yellow topaz in the pommel (375.7 gp)
chased silver jewel coffer with dryad scene (86.1 gp)
choker, wrought silver, with a small sapphire pendant (93.7 gp)
choker, wrought silver, with a small sapphire pendant (941 gp)
cloth of gold vestments (166.8 gp)
coronet, wrought silver and gold, of illithid origin (1,538.5 gp)
crystal flagon, polished smooth (131.2 gp)
elaborate ship in a bottle (2,112.2 gp)
golden flagon, intricately decorated, with a long emerald dominating the neck (2,725.6 gp)
golden phoenix cloak pin with garnets (993.2 gp)
hairpins, gilded, with sard stones (437.4 gp)
large gold ring, curlicue motif, with a claw holding a large round alexandrite gem (1,185.1 gp)
large, well-done wool tapestry, depicting a pastoral scene (180.4 gp)
necklace of ancient pierced coins (654.5 gp)
oaken staff, shod with meteoric iron, and smoky quartz gems set in the head (1,021.3 gp)
ornate helmet (570.2 gp)
pirate's hook, mithril, with gold-plated stump set with golden sapphire stones (746.2 gp)
platinum flask inlaid with gold and silver designs (1,481.9 gp)
silver and steel slave-girl outfit (312.3 gp)
silver comb with moonstones (305 gp)
silver locket with platinum filigree depicting a rose (588.7 gp)
silver-plated greataxe with chrysoberyl jewel in the hilt (564.2 gp)
small painting, a pastoral scene (627.4 gp)
small painting, a pastoral scene (280.2 gp)
small, intricately beaded pouch (70.6 gp)
wrought gold anklet (1,069.7 gp)
wrought gold eating utensils (69.8 gp)
coin
7,435 gold coins (7,435 gp)
ring
ring of invisibility (20,000 gp)
scroll
divine (1,450 gp)
Cure Serious Wounds (l3, cl5)
Discern Lies (l4, cl7)
Water Walk (l3, cl5)
wand
Summon Monster IV (l4, cl7) (7 charges) (2,940 gp)
curse: item actually has a completely different effect (Secure Shelter)
with a small engraving of some animal
wondrous item
necklace of prayer beads (healing) (29 semiprecious stones) (10,000 gp)
something provides a clue to its function
weapon
dwarven waraxe +2 (25,830 gp)
Int: 15 (2)
Wis: 14 (2)
Cha: 16 (3)
Ego: 12
Communication: speech
Alignment: chaotic evil
Languages:
common
elven
orc
'locate object' in 120-ft. radius
'haste' (self only, 10 rounds) (1 per day)
sheds light in a 20-foot radius (as a torch)
nunchaku +1 (2,302 gp)
-------------------
Total Value: 93,017.9 gp


34 art pieces to evaluate, 6 magic items. One casting of Detect Magic to sort, 1 of Analize Dewomer to identify, and 34 gp of hiring evaluations.

Quote:
douglas said:
Are we going to count the rather drastic increase in the value of Derrel's sword (52500 gp) out of his share of the loot?

Well... I dropped that on Derrel for the simple reason that when looking over the new character sheets, I had been rather remiss on handing out treasure; Derrel was still running at only a little over 11th starting capital, and the newer characters were coming in with 13th; so I worked out roughly what the difference was, and selected the added abilities based on that. It's fine for Kibin to be a bit behind on wealth, as he has two extra HD (pretty good HD, too - full Bab, good Fort and Ref saves), and wealth doesn't matter near so much for Jason as it does for others (granted, he could probably use an Amulet of Resistance or something to help with his saves, but he's immune to a good many effects that require them, and he already has +10 Deflection to AC, +4 Dex to AC, +3 AC from a Monk's Belt (+1 belt, +2 Wis), and +4 Shield, +4 Armor when he casts Shield and Mage Armor - his AC already tops out at 35 vs. critters on the Material Plane... and all but 8 of that both touch and constant).
Quote:
douglas said:
What, if any, are the limits on what Ye Olde Shoppe of Magicke has available for sale or hired crafting/upgrading?
They follow Fungibility ... as adjucated by myself, of course... but not many limits, no.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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