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Old September 25th, 2005, 09:42 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Jack Simth said:
...
Total Value: 93,017.9 gp
Let's see, the only thing in there I think we might want to keep is the Ring of Invisibility and the cash. Selling everything else for standard half price gives a total of 60266.45 gp value, and that's assuming the temple we deliver the axe to pays us for the privilege of having the opportunity to redeem it.

The Ring of Blinking, Ring of Aid, and sale price for everything else from the mega-Troll and Oraneormu's chest gives another 48737.5.

The Manual of Gainful Exercise and gems from the previous session add 29648.25 more, assuming we keep the Manual either to use or upgrade eventually.

Add it all up and take off the 34 this time and 12 last time for appraisal services, and that's a total gain of 138606.2 gp for the party, not counting Derrel's sword which was just to make up for the previous lack.

Divided among five party members, the new characters still need another 12-13 thousand or so to meet the starting wealth for 14th level PC's. If Derrel was still stuck around 70k before his sword upgrade, your generosity with treasure has improved immensely, but we're still a little bit behind where we're supposed to be. Of course, this is in large part because we started with minimum 13th level equipment but considerably more than the minimum 13th level xp, but it's still something that should be considered. I can't really comment on the status of Derrel, Kibin, and Jason's wealth, as I don't know what they've got.

Quote:
Jack Simth said:
Quote:
douglas said:
What, if any, are the limits on what Ye Olde Shoppe of Magicke has available for sale or hired crafting/upgrading?
They follow Fungibility ... as adjucated by myself, of course... but not many limits, no.
Hmm, are they capable of increasing the maximum strength bonus of a composite bow or transferring its enchantment to a new bow? I probably won't want to do this right away, but eventually I will upgrade my belt to +6 strength and (pretty far down the line) get a +4 or +5 Manual, and I'll want to be able to get the bonus damage from that.

Oh, and Violist don't forget to spend skill points on Knowledge (Arcana). You get 7 per level right now, and 10 of them over this level and the next need to go into Knowledge (Arcana) in order to qualify for Archmage.
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