
September 25th, 2005, 11:52 PM
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Join Date: Oct 2002
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Re: OT: Narf has gone looney and wants to GM.
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douglas said:
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Jack Simth said:
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Total Value: 93,017.9 gp
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Let's see, the only thing in there I think we might want to keep is the Ring of Invisibility and the cash. Selling everything else for standard half price gives a total of 60266.45 gp value, and that's assuming the temple we deliver the axe to pays us for the privilege of having the opportunity to redeem it.
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Not saying at this point; needs to be RP'd when we get to it.
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douglas said:
The Ring of Blinking, Ring of Aid, and sale price for everything else from the mega-Troll and Oraneormu's chest gives another 48737.5.
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You may find you have difficulties convincing Kibin to part with the Ring of Aid.... it gives him back several of his skills.
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douglas said:
The Manual of Gainful Exercise and gems from the previous session add 29648.25 more, assuming we keep the Manual either to use or upgrade eventually.
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... gems were sold during the 9/17/2005 session, towards the end, shortly before logging off, and were mentioned as sold in the summery on the 17th:
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Jack Simth said:
7 dire wolves killed, 1 escaped, one demon slain; 600 xp for Kibin (you are ECL 15 in an otherwise ECL 13 party, facing off against a CR 14 encounter), 1170 xp each for the rest of the party members (Jason, Derrel, Kaylin, Elorin); treasure in the form of a reward from the mayor for taking down the dire wolves - 429.65 gp to each player (sold gems), except for Kaylin, who pulled some gems from the pool and hired some jewelery (however, she now sports an exquisite gold hair comb with an Elbaite gem and a delicate silver neclace with a black opal).
Also, we have the fate of a +1 Manual of Gainful Exercise (from the mayor's chest; market value: 27,500 gp) to debate - do we use it on a party member to add a +1 Inherent Bonus to Str, or do we sell it for 13,750 gp?
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Quote:
douglas said:
Add it all up and take off the 34 this time and 12 last time for appraisal services, and that's a total gain of 138606.2 gp for the party, not counting Derrel's sword which was just to make up for the previous lack.
Divided among five party members, the new characters still need another 12-13 thousand or so to meet the starting wealth for 14th level PC's. If Derrel was still stuck around 70k before his sword upgrade, your generosity with treasure has improved immensely, but we're still a little bit behind where we're supposed to be. Of course, this is in large part because we started with minimum 13th level equipment but considerably more than the minimum 13th level xp, but it's still something that should be considered. I can't really comment on the status of Derrel, Kibin, and Jason's wealth, as I don't know what they've got.
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Jack Simth said:
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douglas said:
What, if any, are the limits on what Ye Olde Shoppe of Magicke has available for sale or hired crafting/upgrading?
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They follow Fungibility ... as adjucated by myself, of course... but not many limits, no.
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Hmm, are they capable of increasing the maximum strength bonus of a composite bow or transferring its enchantment to a new bow? I probably won't want to do this right away, but eventually I will upgrade my belt to +6 strength and (pretty far down the line) get a +4 or +5 Manual, and I'll want to be able to get the bonus damage from that.
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They won't mess with the physical stuff much (other than adjusting the leather straps and whatnot to fit a suit of Platemail to a new, same-size and same basic-shape user), but they can transfer - it just costs what you would get for selling it outright - and so is usually only worthwhile for rather unique items, such as intelligent ones you wish to keep for non-commerce reasons.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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