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Old September 26th, 2005, 12:25 PM
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Endoperez Endoperez is offline
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Default Re: calling all players

The Middle Earth map has 119 provinces. The province neighbour arrows ('8' in keyboard) can barely be seen, but the north/south mountain ridge can be crossed in two points, and there is an opening in the south. Interesting map, although it might be too simple for two teams.
If CuriousCat wants to play, I can change to neutral, or even leave myself out completely, if other participants aren't offended. Should there be AI players? I already wrote the whole message, and just thought of them, so I haven't considered how they might affect things.

What are your nations? Naresh will be playing Man, but I don't remember if any other nations have been mentioned. When would you all prefer to be able to start? Would few (4-10) turns on both Saturday and Sunday work with you? That would upstart the game nicely, and with 10+ turns in the game, things would get more interesting. What pace would you like the game to have? I would prefer 3 or 4 turns a week, which isn't as slow as it sounds. You get the turn, do some basic movements/recruiting, then ponder and think things through for a day, and then send your turn in about a day after your received it.

It will be a TCP/IP game if I can open a port in our hardware firewall. Or possibly use a port that defaults to open... I should research this.


Should I set the starting provinces, or let Fate decide? Would it be too boring to have the two allies both in east/west, with only having to worry about one direction? Or should the starting provinces be decided by nation, that is, Man or Marignon in Gondor, Ermor in Mordor, Caelum near some mountains, Pangaea or Ulm near Shire, etc.
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