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Old September 26th, 2005, 12:55 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
My share of the loot! You need a rogue! Otherwise, you'd be stuck at the first mechanical trap you come across, and we'd still be trying to open that chest. So no, it shouldn't count as my share of the loot. It's for the party.
Well, ok, I'll let it pass as a special case. But if you want the Ring of Blinking, that is definitely counting towards your share of the loot.

Just for the record, leaving the Ring of Aid out of the calculations puts me and Violist another 1600 gp behind the curve.

Quote:
Violist said:
but I heard rumour someone had a Teleport scroll - if that's true and I could use that, I could ditch Greater Teleport if we think it's not worth it.
Yes, I do have a scroll of Teleport, bought specifically to give to you because you ran out of money for spells when creating your character. Now that we have a reason to travel long distance quickly, assuming a suitable temple can't be found nearby, I'll probably hand it over free of charge with a comment along the lines of "Oh, so that's why I had a strange inspired impulse to pick this up on the way out here." Of course, if you volunteer to pay me for it I'll accept graciously, but it's all for a good cause.

You'll probably want to pick up Delayed Blast Fireball at some point, but it might not be worth it until your caster level is a little higher - the real reason to learn it is not for the optional delay, but for the higher cap on damage dice. Mage's Sword could be good. Banishment would be very useful against demons if we could put together a large array of anti-demon items. Reverse Gravity can be fun. There's always Limited Wish, of course.
Quote:
Violist said:
Only got +2 to HP All the way up to 51 now.
You city-bred softy . All the more reason to stay in the back, just like almost any sane wizard.
Quote:
Violist said:
Also put a bunch of ranks in Knowledge (Arcana).... I really want the Archmage thing, if I can make little holes in spell areas of effect...
Oh, Archmages can do much more than just that, though they can only learn one special ability per level. It's Mastery of Shaping that you want for that effect. Mastery of Elements is another good one, though a tad expensive with an 8th-level spell slot as the price. Then there's Spell Power - +1 to penetrate Spell Resistance, +1 damage dice on all your blasting spells (up to the cap), etc. I think Spell Power can even be taken multiple times for another +1 bonus each time.
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