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Old September 26th, 2005, 06:51 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default Re: new to the community

Quote:
Hells_Kitchen_Gamer said:
(1) You get to play people of your own skill level. The game isn't as enjoyable for either player if there is a big mismatch in skill level.
Well, if/when we get to the point where we have enough people playing online that people can afford to be picky about who they play against, I'll be much more likely to implement this sytem.

The problem is that with any indie game, it's very hard to find people to play against people online with. We created a lobby to help grease those wheels, but if you look at a lot of CCG's and other smaller strategy games, it's not exactly Warcraft III or MSN or Yahoo. Those services have hundreds/thousdands of people in the lobby at a time. But games like LOL are very lucky to have even a dozen people online at a time, just because of the generally small number of sales.

I think it's also worth pointing out that the recent major strategy games (Warcraft III, Generals, etc.) using experience/level systems. Once you really start looking at it from a development/deployment perspective, they have a surprising amount going for them. =)

-Hiro_Antagonist
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