Re: new to the community
I just wanted to step in and give a bit of context to the price here, at least from the developer's perspective. =)
On Shrapnel's side, they have to pay for manufacturing, printing, and assembly. On top of that, they have to pay for the time of Richard, Mindi, Tim, Annette, Scott Krol, and everyone else on their side that's required to keep things running smoothly. And don't forget, they offer free shipping. That's about a $5 value that comes right of the top before anyone else sees a penny. And Shrapnel does deserve to make *some* amount of profit from the game. Otherwise all their hard work, investment, and risk won't have actually earned them anything!
On my side, I have to pay myself (I worked 1.5 years full-time on this project), plus the 4 other people who worked hard to make Land of Legends happen. As it is, I'll be lucky to break even on my debts, accumulated while living on a small fraction of the money I could easily make if I went back and worked at any of the software companies here in Seattle.
This is actually very typical of most indies, except that most of them are not fortunate enough to be working with Shrapnel, without whom I would almost certainly have lost tens of thousands of dollars. Instead, my game will get to be enjoyed by (hopefully) thousands of people, and I should be able to afford to make a second game!
So I want to thank each and every one of you who support Shrapnel as a publisher, as well as indie developers like us (Tiny Hero). You enable us to create unique games that you simply wouldn't be able to play otherwise.
If, on the other hand, you feel that LOL is out of your price range, we totally respect that and hope that you at least enjoyed the demo, and hope that you'll keep us in mind if circumstances change at a later date.
-Hiro_Antagonist
__________________
Tiny Hero Game Studios
Makers of "Land of Legends"
|