Re: Fighters! What are they good for?
everyone seems to think that PD is too strong, and missiles too weak. even the DevNull mod made missiles more powerfull.
right now, you can stop a barrage of missiles if you have at least as much point defense. point defense is smaller than a missile, so with equal size ships a point-defense / direct fire ship could in theory hold back everything a dedicated missile ship can throw, and then return fire.
this means that to make a sucessful strategy, you have to do one of two things. one, swarm with fighters and missiles, using superior numbers and larger fleets. two build ballanced fleets so that your enemy must waste space on point defense, but you take advantage of direct fire weapons and combined arms.
either of those make for good gameplay. reballancing the game so that an equal sized missile only ship can take out an equal sized point defense ship does not, in my opinion, make for good gameplay.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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