Re: Fighters! What are they good for?
"Could ECM or shields be added to CSMs"
No. EDIT: Clarification: there is no way to do that without a hard code change. The only attributes you get for the missles are speed, damage, and damage resistance.
Personally, I went the Decoy/devnull (haven't played devnull, but I heard it does this) and put in decoys (1 damage missile with really jacked up damage resistance) Also a AutoMissile launcher, which fires once per turn, but at the cost of larger size and lower damage.
You really have to be careful with the decoys though. The missiles move in order of launch, which is the order you put them on the ship. PD engages the first missiles. So if you put the decoys on Last, they're pretty useless.
I also added fighter missiles and fighter decoys, and more PD. *Big* pain to balance this stuff..
Phoenix-D
[This message has been edited by Phoenix-D (edited 03 October 2001).]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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