Re: Couple problems with a mod
Do you have prerequisites for the technology with raise level 4 also being assigned? Also, check for a typo in the max level, that it is actually 4 or higher.
Manually follow your colony ship design from DesignCreation.txt and see if the design is valid.
Make sure not to have any build rates of 0. This causes no resources to be required or expended for that type of resource. Note that the AI is not smart enough to handle such systems anyways, and will still try to build ships where it can not do so.
Does the AI have valid designs and is just not constructing them? If so, it might be a problem with the vehicle construction AI file, which I forget the name of. If not, might need to fix more designs than the colony ship.
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