Re: Couple problems with a mod
Yes, there is a prereq. I tried turning it off and had the same problem though. Still could be it. Maybe a racial trait could get around this, but I was hoping not to get to complicated.
Radioactives are not use in the mod at all, so I took the ability off the space yards. That's what I was thinking could be the problem this morning, but I haven't had time to try it.
Yes they seem to be valid designs. If I play with the comlete AI on to monitor it, I can at the designs it creates myself.
Anyway here are the files if anyone wants to look at them want to look at them.
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