Re: Couple problems with a mod
Oops, found part of my problem. My construction_vehicles text had a "Colonizer" in there. I think I need to use one of the three "Colony (Rock), Colony (Ice), Colony (Gas)" to get them to work, right?
Doesn't explain why it won't design them though. Unless the AI only designs stuff it recognizes in the construction text. I'm thinking the problem with it not constructing anything is along the lines of what Fyron said, it needs a radioactives construction ability even though it doesn't use it for anything.
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