Re: OT: Narf has gone looney and wants to GM.
Not nessasarily. It's the TPK principle. Most GM's don't want a TPK - That ruins everybodies fun, tends to derail the campain and some people might leave.
Therefore, the challenges faced by a party are generally tailored to the party - This means that lack of a rogue means traps are downgraded.
Of course, if we've got a pure Gamist GM, all that reasoning is pretty much worthless.
It's like that 'How many random encounters do you get?'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|