Re: design question about aircraft
Tom,
Here is another way to have always air missions at a delay of 0.1-0.3:
With an FO you should always try to assign 2-3 Air strikes at 1.0 delay at the end of your turn.
In the next turn these air missions will be available at 0.0 delay (plus a shift of 5 relocations=10 hexes at a delay of 0.1x5=0.5).
Take note that each "shift" cause a 0.1 delay up to the 0.5, then it adds 0.5
0.0 -> 0.1 -> 0.2 -> 0.3 -> 0.4 -> 0.5 -> 1.0 -> 1.1 -> 1.2 ...etc
In the case that you don't use these air strikes then you may "shift" them again up to a delay of 1.0, this way you will always have available air-strikes at 0.0 .
cheers,
Pyros
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