Re: The Plague (Subverters, Boarders, and IDs, Oh
By the way, you might wish to consider taking up the Crystalline trait, for two reasons:
- Crystalline armour is a tough nut to crack, especially for the IA. If you play your cards right, you will be immune to anything dealing 149 normal damage or less, though Shield Depleters/Disruptors will still be a problem. Even then, your ships should last a lot longer against enemy fire... and if they use up all their supplies firing at you, they won't be moving around so much (and will lose their shields).
- More importantly, the Crystal Dampener is NOT broken by Master Computers. That little device allows you to shut down all the weapons of the target for X rounds, where X is equal to the amount of damage dealt. The Psychic trait has a similar weapon, but that one *is* negated by Master Computers.
And some more fun things with this trait:
- The Shard Cannon bypasses armour, thus allowing you to fire at the components "inside" the ship, and leaving armour intact. It could allow you to destroy the SDD while leaving armour intact, increasing the odds of disabling the SDD without destroying the ship in the process.
- The Crystalline trait gives a very nice facility to reduce maintenance costs in the system: might come in handy if you have a big captured fleet.
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