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Old October 1st, 2001, 07:09 PM

Sinapus Sinapus is offline
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Default Re: Detect cloaked ships

I think the advanced sensors need a range limitation, similar to the scanners. Say, you can detect the same level of cloaking at that range. Additionally, you can detect lower levels of cloaking a square further out per level lower.

Ex: Lvl 4, range 1 sensors should detect lvl 4 cloaking at range 1, lvl 3 cloaking at range 2, and lvl 2 cloaking at range 3.

Should make cloaking stay somewhat useful in the game, especially if you keep the range short. The AI's tendency to build reconsats all over the place should help them a bit as well.


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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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