quote:
Originally posted by Sinapus:
I think the advanced sensors need a range limitation, similar to the scanners. Say, you can detect the same level of cloaking at that range. Additionally, you can detect lower levels of cloaking a square further out per level lower.
Ex: Lvl 4, range 1 sensors should detect lvl 4 cloaking at range 1, lvl 3 cloaking at range 2, and lvl 2 cloaking at range 3.
Should make cloaking stay somewhat useful in the game, especially if you keep the range short. The AI's tendency to build reconsats all over the place should help them a bit as well.
Yes, if scanners can have a definite range then so can sensors. For SE V, the system grid ought to be extended even more. A radius of 10 or so would be nice. Then, a definite range for sensors would make the game really interesting. And the balancing between sensors and cloaks is also a good idea. This is how it works in Stars! for example. Better cloaking lets you remain totally invisible closer to an enemy sensor.
[This message has been edited by Baron Munchausen (edited 01 October 2001).]