Quote:
NullAshton said:
Yay roleplaying tomorrow. Anyway, any chance I could try DMing a campaign? Don't have one yet, but suggestions would be nice, for when we do finish this campaign.
|
My biggest suggestion would be figure out what you want to run:
What power level do you prefer playing? Minimum, low, mid, mid-high, high, or epic?
(Translates to character levels: Starting Level (start at 1), Low-level (2-5), Mid level (6-10), Mid-high (10-15), high (16-20), or Epic (21+))
Do you like variant rules (e.g., Unearthed Arcana stuff - Gestalt characters, variant classes, generic classes, et cetera)
Do you like bizzare player races (e.g., Ghosts, Half-Celestials, Half-Dragons, Half-Fiends, et cetera)?
Do you like lots of wealth (high or low magic, basically)?
Do you want to play the good guy or the bad guy (As the DM, you play the villian - if you want to be the good guy, run an Evil campaign; bad guy, run a Good campaign)
How much complexity do you like? (also influences starting level - it's much more complex to create a 15th level character or monster than a 5th level character or monster)
How confident are you in your ability to track things? There's usually much less to track for a CR 1-5 critter than there is for a CR 15-20 critter.
Answer such questions as the above, and then figure out your campaign. The DM must enjoy the game as well, otherwise, what's the point?
Edit:
As an example, the currently ECL 14 campaing I'm running started at ECL 11... because I wanted to try out a character concept (Jason). If you have a character concept you would like to examine, a villian of a campaign or a support/bailout character with the party can accomplish it when you are the GM.
After this campaing, I'm considering a 10th-12th gestalt scenario where we try to take down the Terrasque; Cheese strongly encouraged; one sample cheese build: Wiz/Half-Elf Paragon 3, Wiz/Human Paragon 3, Wiz/Fighter 1, Wiz/Loremaster 3; casts as a Wiz 16. One more gestalt level, and he could cast as a Wiz/18 (could also be done with Sorceror, equally easily; could also drop a Half-Elf paragon level, swap for a Paladin level, swish the Fighter level around to be contingent to the swapped level and swap it for Paladin - with two Paladin levels, gain Cha to saves).