Re: Anyone up to making a B5 tech mod?
I'm probably not going to do much with the armor. It seems pretty good as is.
Weapons will be modified to have more armor piercing. For example, Depleated UM cannons will be armor piercing but have a reload of 3. Heavy battle lasers will be powerful but bulky, cheap, and have a long reload. Like 4 turns. I think I'll make Shadow tech a new type of tech tree. That way I can make slicer beams and planet killers. Watching B5, armor provides little defense. But the weapons tend to need time to charge up. Shields will be turned off or made extremely expensive. This isn't Star Trek.
Technology for this senario will be highly priced. I think victory contitions will simply be peace for 5 years, Empire growth increased by 300%, something along those lines. Are there any docs out there on how to create a senario? I will also set the politics and redo ship sets.
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