1d4-1 damage, yes, but wizards are proficient with daggers so no penalty on the attack rolls. Also, OpenRPG will automatically apply the strength penalty to damage, so just enter it as 1d4.
Mithril... what's the point? Even in character, the only real reason to get a mithril dagger would be to show off the fact that you can afford such a thing. Going back to
The Lord of the Rings, the origin of both the fictional metal and the "standard" version of High Elves in most fantasy literature today, I don't recall any mention of mithril weapons of any type, while a great deal was made about mithril armor, particularly chainmail. Out of character, the rules provide specific and very useful benefits for mithril armor, but do nothing but halve the weight for everything else.
Hmm, low saving throws +
Greater Command: Halt! Or maybe Approach would work better. Muahahahaha!
For searching, we do have a rogue in the party, we could equip him with the ring of invisibility, and I could cast
Wind Walk on him. Heck, it's an hour per level duration, I could cast it on the whole party when we get up in the morning. I could even use Extend Spell to make it last until four hours later the next day.
