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Old October 1st, 2005, 11:07 PM
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Default Re: Side-effect of reaction turn 98

Quote:
Pyros said:
Yes nosrac,

This should create problems with every delay/defend generated battle/campaign, in which the deployment is set to AI.

cheers,
Pyros

?????? Really? I just tested this three times with the AI defending a generated battle and nobody leaped out of their foxholes from the AI defenders side right away. There IS coding that will send defenders off to counter attack but from what I've seen so far with generated battles from the AI side they are not advacing on the first turn. The last test was a French assault vs Russian defend in a 43 turn game and I see the Russian reaction turns have been set ( this occurs after the game starts ) to 23, 19, 21 and 21 turns and it was turn 5 when I checked that and the first French units were just making contact with the lead Russian defenders and ALL Russian defenders are in their original foxholes

Scenarios are a different issue. I am unable to contact Andy at this time as he is in the middle of moving but I think the reaction 98/99 issue was intended to be set maually by the scenario designer. Yes, it's a pain....that's the cost of the added control

Don
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