Re: Custom map generation programs
Cyrien:
> Your problem interested me so I tried
> something along those lines...
Thanks.
>This is the result and the problems I saw
> right off.
>
> First it doesn't display the star on top
> but the Last item for that sector created.
>
> All the stars are considered part of the
> same system so are labeled that way.
>
> The planets are labeled as Whatever Star
> A, B, C, etc. probably has to do with
> being right over the star. Hrmm... Come
> to think of it, it most likely relates to
> the planets being considered moons of the
> Star.
That works for me. I can always try putting
the a star first and Last so that I get the
best of both effects.
> Also you might run into some other
> problems with technology. A star
> destroying component would be devestating.
> And those Crystaline resource generators.
Removing or changing the techs may solve that.
> Ermm... I don't know.. you might get some
> error message about atmosphere or
> something or maybe not.
It appears that the program is smart enough
to handle that without error.
> I just copied from my standard files and I
> know I have modded so much stuff that I
> can't keep track of it. Though this
> should be close to what you want
> regardless as the error Messages I got
> weren't fatal or crashing type things.
I'll give it a try tonight.
> I tried this with 4 stars randomly
> positioned with rings and then some
> planets and asteroids and a mix.
> Something like this what you had in mind?
Just from the mesage context, it appears to
be on target. Looks like I'll need to dive
into the quadrant data file and see how it
ticks.
> PS: I whipped this up in a few minutes
> while I had some free time so I in no way
> guarantee any minnimum of quality in it.
Still, I appreciate the effort. Y'all have
been most tolerant of my mad hatter ideas.
--
TAZ
[This message has been edited by zircher (edited 28 September 2001).]
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