Re: Conceptual Balance Mod 5.0
There is an issue for the item mod, not related to the Winged Boots.
With the way the Wave Breaker has been improved to be a good weapon, the Trident from Beyond artifact needs some serious beefing up. As it is right now, the artifact is next to useless as a weapon and the only reason you might want to build one is for the water magic boost. Jump its defense and attack up to the same levels as (or even a bit higher than) the wave breaker.
No other issues, though.
Turin, if you really want to make sure that your new version of the heroes mod uses the absolutely correct stats, toss me an email to edirr(at)welho(dot)com. I'll email you an updated version of the Unit DB that lets you see the default values for defense, attack, prot, encumbrance etc regardless of magic, armor, weapons and so forth.
That way you can get things right from the start and we won't have to debug it several times. The reason why redundant lines are missing from the current mod is because when documenting changes from the unmodded game, I hate seeing redundancy in the mod. Too easy to just put those into the readme and make the hero entries unwieldy. It's a pain in the arse trying to see what has been changed and what has not.
Word to the wise: Relying on the old Unit DB file (even with the updates) for encumbrance and defense values is a BAD idea without double checking the BASE values from the game. When I get the reworked one out for public consumption in a few days, it will be the final version, barring any (unlikely) patches to the game itself.
Edi
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